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Feature #267

closed

W1: Create MetaHuman in MetaHuman Creator

Added by Malek chrifi alaoui about 1 month ago. Updated 14 days ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Start date:
11/20/2025
Due date:
11/24/2025
% Done:

0%

Estimated time:
1:00 h

Description

Design and save a MetaHuman to your Quixel library.

Use the MetaHuman Creator tool to build a suitable character for the PoC.
Customize appearance, face, and other details, then save it to the Quixel library so it can be imported into Unreal Engine.


Files

clipboard-202512011432-uy8av.png (2.69 MB) clipboard-202512011432-uy8av.png Malek chrifi alaoui, 12/01/2025 01:32 PM
clipboard-202512011432-uy8av.png
Actions #1

Updated by Malek chrifi alaoui about 1 month ago

  • Status changed from Re-opened to New
Actions #2

Updated by Malek chrifi alaoui about 1 month ago

  • Subject changed from Create MetaHuman in MetaHuman Creator to W1: Create MetaHuman in MetaHuman Creator
Actions #3

Updated by Malek chrifi alaoui about 1 month ago

  • Status changed from New to In Progress
Actions #4

Updated by Malek chrifi alaoui about 1 month ago

  • Status changed from In Progress to Resolved
Actions #5

Updated by Malek chrifi alaoui 24 days ago

clipboard-202512011432-uy8av.png

I created a custom MetaHuman using the MetaHuman Creator.
I started by choosing a base model and then adjusted the facial features, body proportions, skin details, and hair to match the desired look. I used the sculpting tools for fine adjustments and made sure the character looked natural and consistent from all angles.

After finishing the customization, I saved the MetaHuman to my library so it can be exported into Unreal Engine (Wich i already did).

Actions #6

Updated by Max Zoutman 14 days ago

  • Status changed from Resolved to Closed
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