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Feature #288
openW4: Add gesture animations during speech
Start date:
11/20/2025
Due date:
11/27/2025 (28 days late)
% Done:
0%
Estimated time:
1:30 h
Description
Add body language animations such as subtle hand and head movements to make the MetaHuman appear more natural while speaking.
Updated by Malek chrifi alaoui about 1 month ago
- Status changed from Re-opened to New
Updated by Malek chrifi alaoui 23 days ago
- Status changed from New to In Progress
Updated by Malek chrifi alaoui 23 days ago
- Status changed from In Progress to New
Updated by Malek chrifi alaoui 16 days ago
- Status changed from New to In Progress
Updated by Malek chrifi alaoui 10 days ago
- Status changed from In Progress to Resolved
Updated by Malek chrifi alaoui 9 days ago
Implementation – Gesture Animations During Speech (Unreal Engine 5)
For this feature, I added subtle body and head movements to the MetaHuman to make the character appear more natural and expressive while speaking.
Animation Approach
I used existing idle and gesture animations (hands, arms, and head movements) suitable for speaking states.
The animations were intentionally kept subtle to avoid distracting from lip-sync and facial animations.
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